Currently I’m working on a bunch of prototypes.
The most complete game experience I’ve made so far is probably OBSTACLES.
You can play it in your web browser right here:
I take a lot of inspiration from indie game developers and other folks that have been making a solid go of it. Here’s a list in no particular order: Anna Anthropy, Tom Francis, Terry Cavanagh, Shane Marks, Vlambeer, Subset Games, HeartMachine, Spiderweb Software, DoomCube, Psychic Software, Squidmonkey Games, Gambrinous and Romero Games.
I would be remiss if I didn’t mention Adam Nickerson as an inspiration, specifically because of this article on Rock Paper Shotgun: https://www.rockpapershotgun.com/2017/10/18/secrets-of-the-developer-who-sold-half-a-million-videogames-youve-never-heard-of-on-steam/
So I guess my hope is to be a toymaker that can somehow eek out a living by making small games for a niche audience in a huge world. Onwards!